Searcher of the Innocent Heart Uniform

Members of the Searchers of the Innocent Heart guild wear a very particular uniform that allows them to be easily identified, the materials and designs for which are kept a guild secret so that it cannot be reproduced by individuals hoping to lead wanderers astray. Being an Eneisian guild, the Searchers are not meant to look extravagant, merely…unique. They are required to be modest dresses when not partaking in guild duties, and will never wear expensive jewellery or ornamentation.

While the specific dress changes between the various guild ranks, all outfits share some similar characteristics. First and foremost is the simple linen scarf. This is quite long, normally 5 feet in length, and 2 feet in width. It is ordinarily worn draped around the neck, with the loose fabric hanging down to the chest. It is not meant to be tied back, but let to hang so that, should the winds pick up, the scarf can be quickly adjusted to cover the face. It is a light enough fabric that it is possible to see through it, and therefore continue to travel even during light sandstorms. The fabric used is very poor quality, it is durable, but not comfortable or attractive. It was made to be easily torn. Another reason for the scarf to be so long, is so that it can be divided into strips to use as temporary bandages. A Searcher must always be prepared for the worst.

Secondly, a Searcher must receive the official guild tattoo. This involves shaving the fur or plucking out the feathers, in the area the tattoo will be placed (generally the shoulder or hip). The hide will grow back within a few weeks, and the tattoo causes no permanent damage. It can be shown to any individual who requires proof of identification by simply brushing the fur or feathers out of the way, to show parts of the skin. The tattoo itself is a fairly simple design, sporting the outline of a heron or stork, carrying a stylized symbol of the sun in its claws.

Searchers are not permitted to carry any weapons, as their mission is peaceful. They are even discouraged from harming others in self defense. Instead, the searcher carries with them two water flasks. One which they use for themselves, and another which their lips may never touch, even if their own flask is empty. This secondary flask is for those they find in the desert, and is to be used to rejuvenate strangers only. The first flask, for the Searcher, has a white stopper, whereas the second flask has a black stopper, and has been decorated with a pattern in blue beads.

Cartologist Uniform

Cartologists wear only a simple stitched badge on a plain white linen tunic or robe. This rank is no yet permitted to go on searches alone, and therefore does not require a specific uniform. The badge is a blue heron carrying a stylized sun, as is the guild’s tattoo and symbol. Cartologists are also not yet required to obtain the permanent guild tattoo.

Novice Guide

The novice guide wears a light yellow robe in human or anthropomorphic form, which is often tied back like a cape in animal form. This robe does not cover the knees when seen in human form. It, too, sports the stitched guild badge of a heron carrying the sun. The robe has a simple white trim of one braided line.

Guide

An official guide wears a longer robe that reaches midway down the shin. The guild badge is present on both sides of the breast, as two mirrored images. The robe here is a very pale green, and sports a trim of two braided lines in yellow.

Tracker

The second highest guild rank, the tracker wears a very pale green-blue robe. The heron design is present as a badge stitched to the left side of the chest, as well as a very stylized and beautiful image on the back of the robe. This larger image takes up about a square foot, and is white outlined in thick black, making it easily visible, even at a distance. This is so that those lost in the desert might spot a Searcher and call for help, if the Searcher themselves did not see the poor soul. The braided trim on a tracker’s robe is deep azure, barely discernable from the base color of the robe. The robe reaches down to the ankle in human form.

The tracker also wears a distinctive sash about the waist, as well as their guild scarf. This sash is also white, and sports the stylized sun (but no heron) on both ends.

Wanderer

Wanderers also have a longer robe, reaching down to the ankle. It is pale blue, but very distinctly blue in coloration. This is to symbolize water, the life-giving substance in the desert. The trim here are three braided lines in white. Like the tracker, the wanderer sports the guild badge on the breast as well as a larger black and white mural on the back.

The wander has a white linen sash to wear about the waist as well, but the sun and heron are both present on each end of it, with long yellow tassels hanging about both ends, which trail about 10 inches down. The tassels themselves are braided and quite strong, but the connecting stitches are weak, allowing them to be easily removed from the sash, should the wanderer require a small piece of rope for something.