While the specific dress changes between the various guild ranks, all outfits share some similar characteristics. First and foremost is the simple linen scarf. This is quite long, normally 5 feet in length, and 2 feet in width. It is ordinarily worn draped around the neck, with the loose fabric hanging down to the chest. It is not meant to be tied back, but let to hang so that, should the winds pick up, the scarf can be quickly adjusted to cover the face. It is a light enough fabric that it is possible to see through it, and therefore continue to travel even during light sandstorms. The fabric used is very poor quality, it is durable, but not comfortable or attractive. It was made to be easily torn. Another reason for the scarf to be so long, is so that it can be divided into strips to use as temporary bandages. A Searcher must always be prepared for the worst.
Secondly, a Searcher must receive the official guild tattoo. This involves shaving the fur or plucking out the feathers, in the area the tattoo will be placed (generally the shoulder or hip). The hide will grow back within a few weeks, and the tattoo causes no permanent damage. It can be shown to any individual who requires proof of identification by simply brushing the fur or feathers out of the way, to show parts of the skin. The tattoo itself is a fairly simple design, sporting the outline of a heron or stork, carrying a stylized symbol of the sun in its claws.
Searchers are not permitted to carry any weapons, as their mission is peaceful. They are even discouraged from harming others in self defense. Instead, the searcher carries with them two water flasks. One which they use for themselves, and another which their lips may never touch, even if their own flask is empty. This secondary flask is for those they find in the desert, and is to be used to rejuvenate strangers only. The first flask, for the Searcher, has a white stopper, whereas the second flask has a black stopper, and has been decorated with a pattern in blue beads.
The tracker also wears a distinctive sash about the waist, as well as their guild scarf. This sash is also white, and sports the stylized sun (but no heron) on both ends.
The wander has a white linen sash to wear about the waist as well, but the sun and heron are both present on each end of it, with long yellow tassels hanging about both ends, which trail about 10 inches down. The tassels themselves are braided and quite strong, but the connecting stitches are weak, allowing them to be easily removed from the sash, should the wanderer require a small piece of rope for something.