Home

Home Setting & Plot Getting Involved Contact Commissions Sitemap Credit & Copyright

Menu

Legacy Creations Familiars Provinces Guilds World Forum

The World

The Murdon Legacy takes place on a small moon adjacent to an alien planet. Izarn, the moon, is naturally dissimilar from earth, containing a much higher oxygen percentage that has caused the life to flourish in abundance. While the flora and fauna are all distinctly alien (there are no earth animals on Izarn), one could compare many of them to facsimiles of prehistoric beasts.

Izarn is about 90% water and there is only one continent of significant size. All other land masses are primarily tiny archipelagos and islands, which are home to some very distinct species. Because of the fairly low levels of technology on Izarn, many of these islands have yet to be discovered or inhabited by the local sentient races.

Speaking of technology, Izarn is "similar to steampunk pre-victorian era. There are some steam-powered transportation devices, helium filled air ships, primitive guns such as flintlock pistols and muskets, phonographs, and telegraphs. There are no computers, iPods, motorized vehicles, battery powered devices, or machine guns.

The sentient races of Izarn reside in seven small provinces located on the main continent: Anygh, the industrial giant. Balada, the technology defiant jungle. Eneis, the peaceful desert. Orhon, badlands and safe haven to those ostracized from society. Sultherem, the unfriendly coastal community. Turacha, the bloodthirsty tundra. And Terra, an attempt to recreate the main species' original home, Earth.

The Plot

The Murdon Legacy does not have just one large plot. Just as in the real world there are multiple large conflicts occuring all the time, and a single person is capable of causing a ripple that can effect their city, their province, or even the world and beyond! The Murdon Legacy is a primarily character driven role-play, with most current events and plots stemming from in-character actions only. What starts out as a small, personal mission can quickly turn into something that rumbles over hundreds of characters, across borders and oceans.

But no world with history and devloped culture is a blank slate. There are several large, international conflicts that play a part in the current events of Izarn.

The Human Trade

Amunuku's Legacy

The Imperial Master's Plans

Exploration of the Unknown World